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121. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
Morrigan LeSante wrote: Wait, wait, waaaaait..... Is someone seriously using officer mods to make a point? I mean, I've been drinking and all...but I didnt think I was drinking BLEECH blended with crystal meth. Well, he wanted to see Apo...
- by Tobias Hareka - at 2013.08.11 19:09:00
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122. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
Jimmy P De'Souza wrote: Thanks tobias, you made me notice I had put 0.7 instead of 0.07, which makes his post make more sense (indeed I thought he had made the same mistake :D). Do you notice anything... unusual... on those fits? Modules you...
- by Tobias Hareka - at 2013.08.11 18:56:00
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123. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
Jimmy P De'Souza wrote: 3 TCs, 2 unscripted and one tracking.. An apoc with mega pulses and scorch. Put them in and come back to me. Hell with non t2 they have better tracking than gardes (but worse dps ofc). [Apocalypse, bit pricey] [Emp...
- by Tobias Hareka - at 2013.08.11 18:42:00
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124. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
Comparing sentry drones to Tachs is also a bit... dumb. There's multiple ships that can utilize sentry drones properly. There's only ship that can utilize Tachs properly.
- by Tobias Hareka - at 2013.08.11 18:01:00
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125. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
Jimmy P De'Souza wrote: Other weapon systems can choose their damage types without giving up range (not all). There's only two weapon systems that allow damage type selection: - Missiles - Projectiles (T2 limited to expl/kin) Your statement...
- by Tobias Hareka - at 2013.08.11 17:41:00
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126. Question about Epic Arc Missions - in EVE New Citizens Q&A [original thread]
Sisters of EVE epic arc: - 50 missions (mostly combat, some courier mission) - Quite a lot of money (from new player's perspective) - One of the missions introduces you to warp disruptors (you would normally see these used in few level 3 missions ...
- by Tobias Hareka - at 2013.08.11 04:43:00
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127. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Aglais wrote: Dual 150s can't even track things at optimal if you're moving at top speed in anything but the same direction as your target, from my experience. The tracking hit will make them even worse. That's why you "keep at range" or man...
- by Tobias Hareka - at 2013.08.10 18:48:00
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128. Rattlesnake anymore? - in Ships and Modules [original thread]
Large Collidable Object wrote: The Rattlesnake could be a nice ship, has a very decent tank and yes - it can do lvl IVs just fine (but then again, show me any BS that can't). The Problem is the fact that outside some odd tinker tournament envi...
- by Tobias Hareka - at 2013.08.10 15:57:00
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129. Level 2 mission runner: Maller - in EVE New Citizens Q&A [original thread]
Get that Controlled Bursts up. You have Rapid Firing at level 3 so you're actually using more capacitor than you'd normally want as new player. As Amarr you want to keep that Controlled Bursts at least 1 level ahead of Rapid Firing. When Controlle...
- by Tobias Hareka - at 2013.08.10 06:26:00
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130. quick question...what does "FC" mean? - in EVE New Citizens Q&A [original thread]
Fleet Commander http://wiki.eveonline.com/en/wiki/Fleet_Commander
- by Tobias Hareka - at 2013.08.09 16:46:00
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131. What is the current META? - in Ships and Modules [original thread]
It's always sad to see people chasing FOTM.
- by Tobias Hareka - at 2013.08.09 11:44:00
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132. Ice Prices Thru the Roof!!!! - in EVE General Discussion [original thread]
The reason why Goons want White Glaze prices to rise is the fact that they have millions of units of botted ice in their hangars.
- by Tobias Hareka - at 2013.08.09 11:29:00
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133. 10 BIL EVE ISK=$129 www.bitinme.com {Legit|Safe|Reliable}delivery in 10 minutes,... - in EVE New Citizens Q&A [original thread]
lollerwaffle wrote: Send ME any amount of ISK and I will double it, triple for amounts over 1 billion! Would that just be hilarious if people like OP falls into this well known scam...*cough* I mean isk doubling program?
- by Tobias Hareka - at 2013.08.09 10:33:00
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134. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
Irya Boone wrote: No sorry .. i was tryng to explain to my opponents ... Who says you can't do what Verge did in this match ... everyday! http://www.youtube.com/watch?v=FVgki6chF7g
- by Tobias Hareka - at 2013.08.09 09:49:00
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135. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
Irya Boone wrote: and why not for a change a Really Big Bonus to Ewar drones ( because except for ecm drones , people don't really use TD or SD drones ) Someone didn't watch AT it seems. That neut drone cloud was brilliant.
- by Tobias Hareka - at 2013.08.09 09:27:00
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136. which t3 cruiser is best for me? - in Ships and Modules [original thread]
nahjustwarpin wrote: legion if rats you're shooting eat lasers well. Loki and proteus are very bad at missions, If you train gallente cruiser at 5, then ishtar, but you need sentries or heavys at 5 too and that's another month or so of training...
- by Tobias Hareka - at 2013.08.09 09:22:00
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137. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Rowells wrote: As I said before I was defending my claim on the damnation. That was all. Damnation with only two low slots used for tank would still be paper thin compared to Claymore/Vulture. Claymore: 101k Vulture: 114k Damnation: 97k
- by Tobias Hareka - at 2013.08.09 09:10:00
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138. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Rowells wrote: TL;DR making cp a low slot mod would not hurt damnation as much as you think. Gallente on the other hand....they need some lovin' But it could cause issues: Sleipnir low dps Nighthawk low dps Absolution low dps + paper thin ta...
- by Tobias Hareka - at 2013.08.09 08:41:00
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139. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Tobias Hareka wrote: So, command processor using one med slot is unacceptable but if it used one low slot it's ok? Shield superiority! Damnation. That's all I'm going to say. Do you mean something like this? [Damnation, ...
- by Tobias Hareka - at 2013.08.09 07:09:00
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140. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Dav Varan wrote: If you put Commands on grid the command processors mods that allow a forth link are going to be armor tanked CS only mods. Why people even need ship with 8 links? Quote: Move CP to low slot. So, command processor usin...
- by Tobias Hareka - at 2013.08.09 06:53:00
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